Factory | Extractions
Starting & Loadout
Once you start your extraction through /extraction start you and everyone on your HQ will have the option to join. Your goal is to explore the land, gather gear from loot chests, protect drills for resources, kill mobs, and upgrade your gear.
You are able to start your extraction solo or with a team. If you are with a team and die an unfortunate death you will instead be downed when a teammate must then revive you. To complete the extraction you must make it back to the Helicopter and defend against mobs for it to fuel and take off.
Once you've ran /extraction start you will be able to customize your loadout. In order to do so simply drag and drop items from your inventory into the menu. Items in your loadout are not lost upon a failed extraction and can only be lost by having their durability run out. If you do not add anything into your loadout you will simply be given the default set.
Every Extraction has a 4 hour cooldown and may last upwards to 30 minutes.
The cooldown may be skipped with an extraction skip voucher.

Loot Chests
Throughout the Extraction Map there are chests full of loot. Each chest may contain armor, enchant books, potions, food, crystal boxes, totem boxes, special boxes, or resources.
There are 4 type of enchant books that can be found. Each book has a different enchantment, apply chance, and level.
- Common Enchantments
Blast Protection, Double Strike, Escapist, Fire Protection, Speed, Knockback, Punch, Quick Charge, and Thor. - Rare Enchantments
Clean, Counter, Depth Strider, Last Stand, Multishot, Poison, Projectile Protection, Unbreaking, and Sweeping Edge. - Legendary Enchantments
Angel, Feather Falling, Fire Aspect, Frost Walker, Penetrate, Piercing, Storm Surge, Soul Drain, Wither Aspect, and Thorns. - Mythical Enchantments
Bane of Arthropods, Flame, Infinity, Invincibility, Hearty, Mending, Power, Protection, Resilient Shielding, Sharpness, Second Wind, and Smite.
Drills
There are 5 drills within the Extraction Map each having 100 hit points and taking 3 minutes to extract their resources. You must defend your drill from waves of zombies while it runs. If the drill is destroyed, you lose it and forfeit all rewards from that drill. Every drill will give you 25 of each resource and 75 melon resources.
To find where each drill is location please scroll down to "Map Locations".

Mobs
Mobs will scale a small amount depending on how many players enter.
- Corrupted Zombie
50 hit points, has slow movement, wears red leather armor. - Rotting Zombie
30 hit points, has slow movement, wears white leather armor. - Withered Zombie
20 hit points, has fast movement, wears green leather armor.
Leaving
To begin the exit extraction, all players must be at the helicopter on the roof. Be sure to leave enough time, the helicopter requires 3 minutes to prepare for takeoff.
Defend the helicopter while it prepares for takeoff.
Successfully defend it to escape and keep all loot.
Fail to extract or not finish the exit extraction before the game timer ends, and you will lose 75% of your loot and resources.
Map Locations
Meteor Drill | -369, -57, 423
Warehouse Drill | -788, -30, 430
Oil Rig Drill | -306, -35, -50
City Drill | -649, -43, 258
Airport Drill | -900, -48, -58
Exit Helicopter | -736, -6, 146

Successful Extraction
Once you or your team has successfully completed an Extraction you'll be rewarded with all resources from the Drill Objectives and Loot Chests collected.
Any other items like gear, potions, etc. can be claimed through /extraction claim.
