ENCHANTEDMC FACTORY GRAND RELEASE
We’re proud to introduce Factory — a brand new gamemode where you will have a BLAST! This has been a passion project for our team, and we can’t wait for you to jump in and explore the Game that we designed for our community. Factory is our take on a Tycoon, where you’ll build Factory Worlds, assign workers, unlock powerful blocks, and keep generating money for your empire as long as you’re online. This is one of our biggest releases yet, and you do NOT want to miss out. Get ready to smash, upgrade, and dominate your way to the top!
Steampunk Themed Spawn
Dive into the World of Factory with a Steampunk themed spawn

Factory Worlds
Within Factory, players will progress through twelve expansive Factories, each consisting of ten distinct Blocks. Workers may be assigned to engage in block-smashing tasks to generate income, with no penalty should any block be missed. Unlike traditional systems such as Dungeons, every Factory continues to generate all unlocked Blocks with equal probability, ensuring variety and engagement at every stage.
If a block reaches the end of the conveyor belt, you’ll still earn a percentage of its value based on how much damage was dealt to it after reaching a minimum damage threshold.
Importantly, Factory does not incorporate a rebirthing or resetting mechanism. Once progression has been made, there is no return to prior Factories or Blocks. Advancement is permanent, rewards remain consistent, and the scale of growth is significant.
Additionally, progressing to each Factory will grant you with an increased Enchant level cap of 100+ for every Enchant, and 5+ Upgrades for Workers (which consist of Damage, Speed and Range buffs)





Factory Workers
Enchants may be acquired using Energy and Elixir, further enhanced by Crystals, and progressively unlocked through your Swing Level — a measure powered by every strike made by your Workers. As Swing Level increases, so too does access to additional Enchants, providing extensive opportunities for boosts and customisation. To maintain clarity within gameplay, Enchant activations will not generate constant messages; instead, players will receive a consolidated five-minute activation summary.
Workers are not simply block-smashers; they are distinctive and powerful individuals, each defined by unique Traits, Stats, and Upgrades. In contrast to Enchants and Crystals, all aspects of a Worker are individualised, ensuring that every Worker contributes meaningfully to the growth of your empire. From optimising traits to advancing attributes such as speed, damage, and range, Workers form the essential backbone of Factory.
An accompanying video demonstrates Worker functionality and provides a preview of several of the more than thirty Enchants available at launch. This is only the second glimpse of what is to come — and the scale of what lies ahead is even greater.

Diamond: Worker Traits
Emerald: Worker Stats
Sign: Target Settings
Beacon: Individual Worker Upgrade (Damage, Speed and Range)
Barrier: Remove Worker



Worker Traits
The Worker Trait type buffs include:
- Damage
- Speed
- Range
- Money
- Enchant
Prices for Traits are 1x (75 Credits) 10x (700 Credits) and 25x (1,600 Credits)
Players can also receive Pity every 250x Rolls (as opposed to other Gamemodes starting at 500) - and it reduces by 50 3 times (caps out at a 100 Roll Pity)
(NOTE: APPLIED FOR THE INDIVIDUAL WORKER - NOT GLOBAL)

Worker Stats
This is a similar system to Pet Stats, but for Workers, there are a total of 3 Buffs that can be rolled onto individual Workers. These consist of the main buffs of Damage, Speed and Range. Prices are the same as Traits for both Normal/Special.
(NOTE: APPLIED FOR THE INDIVIDUAL WORKER - NOT GLOBAL)


Enchants
There are a total of 30 (individual/main factory) Enchants that you can progress and upgrade. To unlock Enchants, you will need Swing Levels (which is just progressed through by your Workers swinging at Blocks). Enchants do a range of things, including Slowing a blocks movement in the Conveyer, Damage, Keys, Increasing Range/Speed/Damage, Enchant Buffs, and Money Multipliers.


We have also added Worker Enchant Crystals that can be applied onto your Workers, and unlike Traits/Stats/Upgrades - CRYSTALS ARE GLOBAL

Headquarters
Headquarters also known as HQ is Factories form of Island/Guild/Cell Top System but with additional features. Players in a HQ will have a Plot for Playershops and Playerwarps. Additionally, they will each Team will have a private Headquarter Factory that consists of 10 Workers regardless of the amount of members in the team.

Miner: Manage the 10 HQ Workers
Ender Pearl: TP to HQ Plot
Ender Eye: TP to HQ Factory
Nether Star: Manage HQ Enchants
Emerald: Team Bank (Resources)
Diamond Ore: Block Upgrades
Diamond: Team Upgrades

Upgrading to a Block costs Resources which you will get from successfully completing a Job, these can be pooled into your Teams Bank and can be used to purchase Block Upgrades or Enchants. Higher tiered Blocks will give you higher Stocks, which can then be used for Team Upgrades.


In the Team Bank, there are 12 Resources (1 Dedicated to Each Job), and you can deposit your individual resources into the HQ Fund that can be used for Upgrades.

There are a total of 12 HQ Enchants, and these Enchants can be upgraded by anyone on the team and are global similar to your individual Factory. Enchants cost Resources from Jobs similar to Block Upgrades and do various things. These Enchants consist of Damage, Range, Speed, Stock and Block Speed.
With Stock that you get from HQ Blocks smashed by HQ Workers, you can level up your Team Upgrades which consist of:
- Block Spawn Speed: Increases how fast Blocks spawn in your HQ and Solo Factory
- Double Resources: Chance to get 2x Resources when completing a Job
- Double Stock: Chance to get 2x Stock when HQ Workers smash a Block
- Money Booster: Increases your personal Money Boost
- Energy Booster: Increases your personal Energy Boost
- Elixir Booster: Increases your personal Elixir Boost
- Damage Booster: Increases your personal Damage Boost

HQ Workers will have its own Upgrades, Settings, Traits and Stats just like regular Workers do, only difference is that upgrades cost Stock instead of Money, and boosts from Traits provide a Stock boost rather than a Money boost. Anyone in the HQ Team can upgrade Enchants, manage Workers, upgrade Blocks and Team Upgrades.
Headquarter Top will also use a Trophy/Ranking System similar to our other Realms. There are 3 Trophies and these consist of:
1. Stock: Based off the amount of Stock your HQ generates
2. Job Points: Based off the amount of successful Job Completions done
3. Swings: Based off the amount of Swings individual/solo Workers do

HQ Top Payouts (Doubled just for this Grand Release)
1st Place: 5,000 Credits -> 10,000
2nd Place: 4,000 Credits -> 8,000
3rd Place: 2,500 Credits -> 5,000
4th Place: 1,000 Credits -> 2,000
5th Place: 500 Credits -> 500
Mine Top Payouts (Mining explained below - also Doubled)
1st Place: 2,500 Credits -> 5,000
2nd Place: 1,000 Credits -> 2,000
3rd Place: 500 Credits -> 1,000
[The Winner for the first 2 Weeks will win a Custom Cosmetic of their choice]
Job Simulations
Factory introduces a total of twelve unique Job Simulations, each designed as interactive tasks that reward players with both currencies — used to enhance Enchants for Factory Workers — and resources, which may be applied towards upgrading Blocks and Headquarters Enchants. Every Job has an established average completion time; finishing within a shorter duration yields up to an additional percentage of rewards, while exceeding the time reduces returns proportionally. This system ensures that outcomes remain both engaging and skill-driven. Each Job also has its own dedicated Resource which can be deposited into your HQ Team Bank.
Job Simulations progress seamlessly, flowing from one task to the next without downtime. Exiting mid-task does not incur penalties, maintaining a smooth gameplay experience. To further enrich this feature, players may utilise a Random Job option, which continuously assigns tasks at random and provides a 1.25x multiplier on both currencies and resources. In addition, AFK Mode enables automatic completion of one Job every 16 minutes while the player is away. During this time, Factories and Headquarters remain active in the background.


Mining/Caves
This is an unannounced feature that we decided to implement after QA Suggestions and Feedback, there will be a total of 12 Ores, each Ore is progressed with your Factory (12 Factories = 12 Ores). The mining system we have done for Factory is slow-mining, you will progress through different ores (higher tier ores are harder to mine - but give more Energy/Elixir).


There will also be a Pickaxe Enchanter, with a few Enchants (lots more to be added with Updates). Enchants will increase Breaking Speed and provide more Energy and Elixir. These Enchants cost Energy/Elixir and not Resources like HQ Enchanter.

The [Item Frame] button above will take you to a Tool Upgrades menu which will allow you to spend Money for different Pickaxe Upgrades, increasing your Energy, Elixir and Break Block Speed multiplier.



Crates
The Crates system on Factory is slightly different to the other gamemodes, instead of having the original Rusty, Normal and Enchanted Keys. Each Factory World will have its own Key that scale its rewards, and the Keys from Milestones/Pass when given to you are based on the Current Factory you are at. Factory I - XII Keys are also the only way to obtain Shards which is the currency used for Sets and Pet Upgrades. You can also win Credits from the Factory Keys.



Miscellaneous
- Milestones: There will be 2 Categories of Milestones. Swings (which is based off your Worker Swings) and Job Completions (which is based off the amount of Jobs you successfully complete)
- Pass: Passive Experience comes from only Worker Swings and Pass Challenges consist of Swings, Smashes, Job Completions, Voting, Opening Crates, Playtime and Opening Crystal/Pet Boxes - Exp from Challenges range from 10-30%.
- Boost Types
- Money: (Potions, Sets, Pets, Totems and Team Upgrade)
- Energy: (Potions, Sets, Pets, Totems and Team Upgrade)
- Elixir: (Potions, Sets, Pets, Totems and Team Upgrade)
- Shard: (Sets)
- Damage: (Sets and Team Upgrade)
- Swing: (Sets and Totems)
- Enchant: (Sets, Pets, Totems and Team Upgrade)
- Pass: (Sets, Pets, Totems and Team Upgrade)
Media Showcase Videos (so far)
- R0yalMC: https://www.youtube.com/watch?v=CYsvTPE3jbU
- Hxroic: https://www.youtube.com/watch?v=ID41RdVcjJY&ab
- IlyKuda: https://www.youtube.com/watch?v=AjsmYZG9U00
- SlackerMC: https://www.youtube.com/watch?v=vqPbg9B-ksU
Conclusion
Factory Grand Release is on Saturday, September 6th 2025 @ 3PM EST! Make sure to not miss out on this brand new gamemode filled with content and updates!
- EnchantedMC Management Team | enchantedmc.net